ESTABLISHING SHOT
Usually an
extreme long shot – found at the beginning of film sequence. They are used to
orientate the audience and help them understand where the subsequent action is
taking place. Establishing shots are usually of landscapes or buildings. Some
scenes may leave out establishing shots perhaps in order to disorientate the
audience
EXTREME LONG SHOT (ELS)
Characters
are often barely visible in the frame – the setting/landscape certainly
dominates. Often used to indicate man’s insignificance or isolation/vulnerability.
These shots often found at the beginning of the film sequence (Establishing
shots) to help orientate the audience. Not showed to use emotion.
LONG SHOTS (LS)
A characters
head will appear near the top of the frame and there feet will appear towards
the bottom of the frame. Characters and settings are equally important – the
director may want the audience to relate the character to the setting. We begin
to see facial expressions and figure behaviour become much more important.
MEDIUM LONG SHOT (MLS)
Characters
are shot from the knees up (also known as a three quarter shot or an American
shot). Characters begin to dominate – facial expressions are much clearer,
figure behaviour is foregrounded
These
closer shots are frequently used for important characters, central protagonist
MEDIUM SHOT (MS)
Characters
are shot from waste up – figure behaviour and facial expressions now dominate.
This shot and the next two shots are used to position the audience with
characters
MEDIUM CLOSE-UP (MCU)
Characters
are shot from the chest up – setting is almost insignificant facial expressions
are foregrounded
CLOSE-UP (CU)
Characters
are shot from the neck up – a character face fills the frame. Used to position
the audience with the character to emphasis emotion
EXTREME CLOSE-UP (ECU)
The shot
will focus on a part of the face/body e.g. eye, ear, tongue or an object or
prop. Extreme close-ups or close-ups of objects are used to suggest there
importance to the audience – they may have narrative significance later on in
the story
TWO SHOT
2 characters
are in the frame. Think about the position of the character in relation to each
other they may have a close relationship. Space between characters may imply
there is a problem with them or dislike. Think about which character is in the
foreground and which is in the background and what it implies
ARIEL SHOT/HELICOPTER SHOT
Characters
or settings are shots from above – the camera is likely to be moving Ariel shot
tend to be found in big budget Hollywood movies. They are used to add
excitement in chase sequences, placing the audience in an unfamiliar position
POINT OF VIEW SHOT (POV)
The audience
witness invents from the prospective or through the eyes of a character. Most
films are objective (we watch characters interact with each other) with
occasional moments of subjectivity. Point of view shots are used to help
position the audience with a character (usually the central protagonist) point
of view shots often framed by shots of the character from whose prospective
seeing events
OVER THE SHOULDER SHOT
Used
frequently during conversations between characters – usually a
shot-reverse-shot pattern is used
HIGH ANGLE SHOT
Characters,
vehicles or props are shot from above – often used to suggest vulnerability or
isolation etc.
BIRD’S EYE VIEW (EXTREME HIGH ANGLE)
Characters,
vehicles or props are shot directly from above – alongside suggesting
vulnerability the shot implies that a character’s fate is somehow being
controlled by outside forces/. Frequently used in horror films.
LOW ANGLE SHOT
Characters,
vehicles or props are shot from below. Making them look important, dominant,
sinister, dangerous etc. often used for villains
CANTED FRAMING/DUTCH ANGLE
The frame
appears to be lop sided or wonky as if the camera has been tipped to one side.
Often used to reflect a characters state of mind (drunk, high, confused,
disorientated) or imply danger or something unusual of something violent is
about to accrue. Canted framing is unsettling for the audience
PAN
Camera
movement left to right of vice versa. The camera is fixed and therefore a 360
degree pan will go full circle, circular pans imply either disorientation of a
character being swept off their feet. Pan can be used to follow/slash track
movement of characters or objects to show off a setting or to reflect a characters
view. Slow pans create tension, anticipation and unsettle the audience like
horror films. Fast pans create intensity that can disorientate the audience
WHIP/SWISH PAN
An extremely
quick pan creating a blurred effect on screen. Often used to reflect a
characters perspective (shock, panic, fear) or to disorientate the audience
TILT/VERTICLE PAN
The camera
moves down to up or vice versa. Oft5en used to reveal the beauty or size of a
character, building, landscape, sometimes the shot will affect a characters
point of view
TRACKING SHOT
Camera
movement that follows a character or object horizontally or vertically
diagonally, through the air. Often used to position the audience with a
character or to create intensity during chase sequences. Tracking shots are
achieved either by literally by laying tracks which the camera moves or by
using a steadicam.
DOLLY SHOT (IN & OUT)
Cameras
movements towards or away from a character of object BY MOVING THE CAMERA! – A
similar effect is achieved by zooming – slow dollies create tension and
anticipation. Quick dollies create shock, surprise, urgency and intensity. A
dolly in focuses the audience’s attention. A dolly out is often to reveal
something important in the background to the audience
CRANE SHOT
The camera
is attaches to a crane – like mechanism allowing the director to film the actor
from above and allowing for a degree or movement to track a character or
object. Crain shots are not as flexible as helicopter shot
STEADICAM
A devise foe
stablishi8ng moving handheld camera shots, creating smooth flowing shots
providing directions with flexibility or mobility. Often used to reflect a
characters confidence or to imply a character being swept of their feet.
Useful,
also, for capturing intimate scenes, as a steadicam is able to allow closeness
to the action that is often impossible traditional teaching shots
HAND-HELD
Often used to
track characters or objects or to represent point of view shots, unlike
steadicam shots, shots filmed with hand held cameras will appear shaky on
screen – this may be used to unsettle or disorientate the audience or to
reflect a characters panic or fear. Handheld shots create a sense of urgency
and intensity and often used to add VERISIMILITUDE. We are used to three types
of shots in documenting and view reports
ZOOM (IN & OUT)
Movement
towards or away from a character or an object NOT by moving the camera buy by
altering the lens. The effect is similar to a dolly. However there may be some
noticeable differences with a zoom you may notice the sides of the frame
appearing to come in towards the subject or go out away from the subject. The
MAJOR difference is a noticeable change in the depth of field. ( the space
between background/foreground will appear to depth or become more shallow)
there may be a boring of the background or vice versa
CONTRA ZOOM
Simultaneously
dolling in whilst zooming in out, or vice versa. The character or subject often
remaining in roughly the same position, whilst the background perspective
changes, contra zooms often disorientate the viewers and/or reflects a
characters state of mind.
TIGHT FRAMING
There is a
very little (if any) space around characters in the frame. (Also applies to
objects). One reason tight framing is used is to create a sense of tension and
anxiety. Claustrophobia alternately tight framing can create a sense of unity
togetherness or intimacy.
LOOSE FRAMING
There is a
lot of background space around a character or object – this makes a character
look alone, vulnerable, small.
DEEP FOCUS
Everything
from the foreground to the background is clearly in focus – the director wants
the audience to take in everything in the frame. Elements in the background may
have relevance to elements in the foreground. The audience is being asked to
make a connection.
SHALLOW FOCUS
Only a
portion of the scene is in focus. Either the foreground is in focus and the
background is blurred vice versa. The audience attention is directed towards
the area in focus – suggesting its significance/importance
RACK FOCUS/FOCUS PULLS
Moving from
one type of shallow focus to another. This frequently happens in horror films
thrillers and conversation sequences. The audience attention is directed
towards which every part is in focus. Rack focus is often used to dramatically
reveal something to the audience.
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